JUNE 2017

Venue : Vaagdevi - Bollikunta




Intensive Industry training camp (IITC) is an annual training programme, conducted by swecha that improves students learning capacity with a team driven environment. Going beyond simple technology introduction with assignments, IITC provides an integration system that consolidate technology learning through project simulation. This is a 10 day residential camp held at a campus for all the students of nearby institutions. The participants will also have games, impact sessions, team building activities etc., along with the technology. By this way, swecha incorporates personality skills inclusive with technical training. In long­run, swecha aims to aware the participants about the alternatives to the monopolized proprietary tools and also make them a part in contribution. Since 2014, there have been summer camps organized at your region. In 2014, Balaji Institute of Technology and Sciences hosted the camp. There were 100+ participants participated for those camps, who feedback the change they see in themselves. Also they have went back to their institutions and formed Swecha Technology Centers(STC) to contribute for the free software along with swecha. This year also, it is scheduled with most of the emerging technologies. These technical sessions, talks will be spoke by experienced and eminent speakers from industry and academia during the camp. Also volunteers from various Colleges like Vaagdevi engineering college, SR engineering college, KU, KITS, BITS, JITS, Ganapathi engineering college will interact and guide the participants to create a healthy eco system in student community. A swecha summer camp assures a satisfied learning experience of emerging technologies by interactive and effective trainings aiming to bridge the gap between IT and academia.

Machine Learning with Python

Python is one of the most powerful programming languages. It is easy to code many complex problems. It is the right landmark for a beginner to start learning to code. Python is a widely used high-level programming language for general-purpose programming, created by Guido van Rossum and first released in 1991.
Machine learning is a type of artificial intelligence (AI) that provides computers with the ability to learn without being explicitly programmed. Machine learning focuses on the development of computer programs that can change when exposed to new data. The process of machine learning is similar to that of data mining. Both systems search through data to look for patterns. However, instead of extracting data for human comprehension -- as is the case in data mining applications -- machine learning uses that data to detect patterns in data and adjust program actions accordingly. Machine learning algorithms are often categorized as being supervised or unsupervized.


Software Testing is the process of evaluation a software item to detect differences between given input and expected output. Also to assess the feature of A software item. Testing assesses the quality of the product. Software testing is a process that should be done during the development process.

Data Analytics

Data Analytics (DA) is the process of examining data sets in order to draw conclusions about the information they contain, increasingly with the aid of specialized systems and software. Data analytics technologies and techniques are widely used in commercial industries to enable organizations to make more-informed business decisions and by scientists and researchers to verify or disprove scientific models, theories and hypotheses.

Open Hardware

"Open hardware," or "open source hardware," refers to the design specifications of a physical object which are licensed in such a way that said object can be studied, modified, created, and distributed by anyone.
"Open hardware" is a set of design principles and legal practices, not a specific type of object. The term can therefore refer to any number of objects—like automobiles, chairs, computers, robots, or even houses.

Virtual Reality

Virtual Reality (VR) typically refers to computer technologies that use virtual reality headsets to generate the realistic images, sounds and other sensations that replicate a real environment or create an imaginary setting. VR also simulates a user's physical presence in this environment. VR has been defined as "a realistic and immersive simulation of a three-dimensional (3D) 360 degree environment, created using interactive software and hardware, and experienced or controlled by movement of the body" or as an "immersive, interactive experience generated by a computer"


Raju: 8985233282
ShivaKumar: 8297714660


View Larger Map
Creative Commons LicenseThis work is licensed under a Creative Commons Attribution 4.0 International License.